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First 3D sculpt finally looked right after 8 tries

Spent two months fighting with a stylized fox head in ZBrush. Kept coming out too cartoonish or too blocky. Tried exporting at 4k texture size and used a simple 3-point light setup in Blender. That combo made it click, 8th attempt was the one. Anyone else find that lighting matters more than the actual sculpt detail?
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anthony_campbell88
Lighting's honestly half the battle once you get the basic shape down. Cranked up my render quality in Keyshot one time and suddenly my sculpts looked way better than they actually were. Good light hides a lot of mistakes, that's for sure.
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