B
6

Still not sold on AI art replacing concept artists after a year of watching it

I work on a small indie game team over in Portland, and we tested out Midjourney for concept work back in early 2023. Fast forward 16 months, and we scrapped it because every piece it generated needed heavy edits or full redraws from our lead artist. The before and after difference was night and day - what looked flashy in 30 seconds turned into hours of fixing weird anatomy and lighting that didn't match our art style. Has anyone else on a creative team found the actual time saved was way less than the hype promised?
3 comments

Log in to join the discussion

Log In
3 Comments
robinf51
robinf519d agoMost Upvoted
Yeah we had the exact same problem when we tried it for our game's environment concepts. The initial outputs looked cool but fixing all the weird stuff in post took longer than just sketching it out from scratch.
8
hugo_robinson25
hugo_robinson259d agoMost Upvoted
Man, tell me about it. My buddy tried using one of those tools to make some character portraits for his indie RPG. The first batch had these hands that looked like weird crab claws and one guy's face was literally just blurry. He spent a whole weekend trying to fix the fingers alone, finally said screw it and just drew the rest himself.
6
burns.jenny
Nothing screams fantasy like fighting demon hands for 16 hours.
5